We were simply presented with a colourful select screen and tasked with figuring out the many technical nuances for ourselves. Capcom launched, a few colleagues and I were given extensive access to a preview build that was lacking in the usual command lists and training modes, but as a bare-bones taster of what was to come, allowed us to experiment with the fresh combat system without any prior guidance. A couple of months before the less ultimate version of Marvel vs.
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